Rathy takes the net and trident from the dead coral gladiator. After camping overnight in Room 3 (Level 2), the party made their way back through the coral garden (Room 1) and up the stairs to the north leading to (Level 1) Room 14.… Read more “The Iron Coral, sessions four through six”
Category: Knaves Out
The Iron Coral, session three
After a night’s rest, the party did some shopping and made preparations in the small settlement of Dyresange Berm. Amaris’ made a charismatic connection with a traveling merchant so she bought a serrated hunting knife in a cool sheath. Walter advanced a loan to Rathy (30 silver pieces, 5% daily interest) so they both could get some black powder, musket balls, and ramrods; they cleaned up their muskets and everyone did some target practice.… Read more “The Iron Coral, session three”
The Iron Coral, session two
From Room 11, a foam-filled tunnel led to Room 12, a cave in which a tiny but fat shell-man makes hand gestures and grunts. His body is glittering, and he was immobile until Rathy plucked him up and placed him on his shoulder.… Read more “The Iron Coral, session two”
The Iron Coral, session one
A recent addition to these isolated waters, the Iron Coral manifested on the coast just to the northeast of Dyresanje Berm. A jagged, metallic form growing out of the ocean over no more than a month (since the Halls of the Blood King were reduced to rubble).… Read more “The Iron Coral, session one”