The Iron Coral, session three

After a night’s rest, the party did some shopping and made preparations in the small settlement of Dyresange Berm. Amaris’ made a charismatic connection with a traveling merchant so she bought a serrated hunting knife in a cool sheath. Walter advanced a loan to Rathy (30 silver pieces, 5% daily interest) so they both could get some black powder, musket balls, and ramrods; they cleaned up their muskets and everyone did some target practice.… Read more “The Iron Coral, session three”

Halls of the Blood King, parts 2 through 4

Walter, Turlough, and Amaris explored the small dungeon and torture rooms in the basement. The body of “Daemetrius” was not really Daemetrius but a corpse animated by a void fungus. They learned that the void fungus moves the manor around to different planets under the direction of the Blood King.… Read more “Halls of the Blood King, parts 2 through 4”

Halls of the Blood King, part 1

Overview of first session, written by the GM (me).

Player Characters (PCs)

All are humans.

  • Walter Whiteside, of noble background, now a Criminal and wanderer who excels at negotiations, diplomacy, and poker.
  • Turlough Quince, a ne’er-do-well rogue (Criminal) who is a polymath and masterful imposter.
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Backer requests

Original Post: Oct 05, 2020

https://www.reddit.com/r/WWN/comments/j5ppgl/kevin_mentioned_leaving_space_for_backer_requests/

OP (original poster):
Personally I’d like rules for “troupe play”, where each character is leading/managing a small band of their own. Small mercenary companies, Trading caravans etc. Not necessarily domain level play (That’s a whole supplement).… Read more “Backer requests”